Ghost of Tsushima was more than just a game. It was over 30 hours of art. With a gripping story, a slick combat system and some of the most beautiful environments in gaming, it is one of the best games ever made. When its sequel, Ghost of Yotei , was announced, it had very big shoes to fill. It not only had to match the last game in quality, but also offer something fresh to both new and returning players. Atsu sits underneath an aurora in Ghost of Yotei. — Screengrab by author Yotei brings back what made the series’ first entry so beloved — highly detailed graphics, colourful and varied environments and a well-designed combat system. While some could call it a copy or even lazy design, Yotei takes what made the first game great and improves on it. Tsushima had a solid foundation and a well-defined art design, so developer Sucker Punch did not need to make any radical changes. As the old adage goes, if it ain’t broke, don’t fix it. First impressions When I started playi...